5 Gaming Industry Trends that Need an Overhaul

Posted on Feb 21 2014 - 5:47pm by Adam House

The nature of the video game industry is that it’s still just a pup, a fowl, a cub. We, the avid lovers of games, have only been engaging in this industry for a few decades, though there are some who are incredibly more wise and began in the table top era, as I would like to call it. Somehow we became one of the most profitable forms of entertainment that you can find on little ol’ Earth. With rapid expansion usually follows some rapid miscalculations. Some of those mistakes have been covered by many a journalist, more skilled than be on any day. There are still a few problems that I have personally found silly and undesirable as the industry grows.

1. EXTENDED DIRECTOR’S CUT ARMY GOLD DEATHKILL EDITION

I know I’m not alone in this one, but I might be one of the few people who has already solved the problem, at least for me. This isn’t just a problem that hits the video game industry though. Plenty of movies and TV shows have also made this a thing. It’s clearly a popular tactic, but not one that I’m particularly fond of. Sometimes they begin rolling out new versions of the same game within only a few months. I think that without any good reason, new editions of the same game should not be made fewer than say 8 months or so after. I believe much of the stuff that gets added in a new edition of the same game could likely be solved by making it DLC, saving people an extra $30 that they would have had to make on an entirely new copy of something they already had. Are there people who miss out on the vanilla versions? Yes, and that’s okay that they want to pick up a great game that was released a year ago with its GOTY red boxed edition, but they could be saving more money by buying the original version and then purchasing some DLC for everything else..if they want it. If people were actually losing more hard drive space, then the extra money they would’ve spent on a “Definitive” edition could go into a new, and possibly bigger, hard drive.

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2. Early Access Means Less

Right here, this is the kind of thing that is so grey, it’s annoyingly deceptive. Early Access, Beta, Alpha, whatever you prefer to call it, it’s all dangerous territory that developers are treading. Early Access is a boon to developers when it works right: The people who really want to play your game, regardless of its condition, get their chance to test out all the unrefined features that are being worked on. There’s also that feeling of being one of the few who got in early, before everyone else. Developers get the chance to hear all the positive and negative feedback on what they’re working on, so that they can make any major or minor changes that are deemed worthy before their retail release! The dark side of this moon is that it’s a huge detriment to people’s time and consumers wallets when it doesn’t go right. You never really know how much the developers are going to work on the game prior to its release, thus never knowing if you’re really getting your money’s worth. Maybe there were a few new game mechanics that said company wanted to implement? You could end up with that feature never seeing the light of day due to programming difficulties, or you receive a half-baked shell of that feature that is again promised to be worked on for future patches. I don’t mean that to bash developers either, in some cases, problems arise and there just isn’t enough time to take care of what was promised. And there’s another problem which doesn’t seem to get addressed, what if people get tired of playing your husk of a great game? The bugs, the shotty textures, and lack of overall immersion are all normal occurrences in a beta or early access title. I know I have, but I’m sure others have gotten tired of playing that bland unfinished product, and even after seeing its release date version, were already worn out on the game’s themes and ideas and never return.

 

 

 

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