As the new year draws ever closer, we took a look back at what this past year had brought for us in the realm of gaming. While one of the biggest years for the industry with the release of the Xbox One and PlayStation 4, and the WiiU having been out for over a year now, the year was not without its hiccups. Along with the many games released that received praise, there were some more promising titles, that simply fell short upon release. The staff here at Structure Gaming decided to share some insights as to what game they had been hoping would give what they were promised.
Nick S: Aliens: Colonel Marines (Xbox 360, PC, PS3)
Reason: There isn’t much to say without repeating what has already been said. Aliens: Colonel Marines was one of the biggest disappointments and probably the worst major gaming flop of this year. On top of the terrible final product, due to Gearbox outsourcing a majority of the project, insult was added to injury by the beautiful pre-release videos and a strict embargo of the game. The only thing that made Aliens: Colonel Marines worth playing was the hint of nostalgia, between gratuitous amounts of horrendous combat. For a more detailed look, checkout my review of Aliens: Colonel Marines.
Adam H: Remember Me (Xbox 360, PC, PS3)
Reason: There was quite a bit of excitement around this title when it first came out, but in the end players only got a 14 hour gaming experience, which would have been fine if Remember Me was solely a shooter game. While they had a huge pool of creative content to build the game on, most of it ended up just being a backdrop for a linear story.
Rhianon: Amnesia: A Machine for Pigs (PC, Mac, Linux)
Reason: Amnesia: A Machine for Pigs does have its strong points, but it has become more distant from its predecessor Amnesia: Dark Descent. With the inventory removed and the health and sanity meters no longer present, it begins to feel more like a generic horror game, and also more dull than it should have been. The necessity of managing the player’s light source is also gone from this instalment, meaning players no longer have to go looking to fuel their light, which removes a good chunk of the survival aspect, and this in turn lessens the scares that would have made it stand out. Unfortunately while removing a few of the original mechanics, there were next to no new additions made to Amnesia: A Machine for Pigs, making it feel like a stripped down version of its predecessor.
Erik P: Dead Space 3 (Xbox 360, PC, PS3)
Reason: While Dead Space 3 was a fun game, it wasn’t the same quality as its predecessors, Dead Space and Dead Space 2. All the scares that made the game what it was were either toned down, or not found at all in this instalment, and it was because of those genuine scares that made the series so great. The co-op feature was cool, but it also took away from the isolation of Isaac, making the game feel more like Resident Evil 5: none of the threats presented were real, so long as you had ammo and your partner. The inclusion of the co-op hallucinations were brilliant, but they were unfortunately short lived. I wish there were more of these moments, as it felt more like an actual Dead Space game, rather than “Generic 3rd Person Shooter 3″.
Jill S: Sonic Lost World (WiiU, 3DS)
Reason: This game had received a decent amount of hype when it was first announced, as the preceding Sonic Colors and Sonic Generations actually did quite well compared to some of the other blunders in the series. While the graphics were very well done and the level layouts were always interesting, the game would have done much better if the parkour mechanics and homing attack were revisited. The attempt to add a new level of gameplay to the game through parkour could be appreciated, the fact that it was poorly executed left a lot of players rather frustrated. Not to mention that many level sections would have a habit of eating away at the lives that were painstakingly collected previously.
Billy N: Grand Theft Auto V (PS3, Xbox 360)
Reason: Upon the launch of the online multiplayer (Grand Theft Auto Online), there were all kinds of persistent issues that would keep players from getting into the game to begin with, including server connection issues, and game freezes during load screens. While Rockstar released a patch to fix these problems, more issues would just come up, requiring a second week of patching. Even though Rockstar did offer a compensation in game to players, it shouldn’t have taken as long as it did to get the online multiplayer (which was released two weeks after Grand Theft Auto V) up and running smoothly.
What about you? What games were you looking forward to this year that fell short? Let us know by leaving a comment! And make sure to stick around with us here on Structure Gaming for the latest on your favourite games!